Zomeable 4-polytopes

10-orthoplex (7_11) - interactive 3D viewer (page 2)

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Strict orthographic zomeable projections of the 10-orthoplex (7_11).

In the captions, “balls” means distinct 3D ball positions in the vZome model after projection.

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10-orthoplex (7_11) C3i-symmetric projection - 14 balls
10-orthoplex (7_11) H3-symmetric projection - 13 balls
10-orthoplex (7_11) H3-symmetric projection - 20 balls

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Exact projection matrices

For selected models, the strict-orthographic projection matrix is written up to overall scale as a 10x3 matrix, with one row per 10-orthoplex coordinate and columns giving the 3D x,y,z image. These matrices are the raw sweep matrices scaled by 1/phi, so entries involving both 1+phi and 1 become the friendlier pair phi and 1/phi. The emitted .vZome files then apply the manifest’s physical post-scale so visible edges are practical standard struts.

7_11_Th_13_balls.vZome:

This one is inherited from the 6D Th matrix: the first six rows are the same projection shown for 1_31_Th_32_balls_b.vZome, and the four extra 10-orthoplex coordinate directions are zero rows. Those extra antipodal vertex pairs therefore collapse to the origin in the 3D model.

[
  [-phi,    0,       -1/phi ],
  [-phi,    0,        1/phi ],
  [-1/phi, -phi,      0     ],
  [-1/phi,  phi,      0     ],
  [ 0,     -1/phi,   -phi   ],
  [ 0,     -1/phi,    phi   ],
  [ 0,      0,        0     ],
  [ 0,      0,        0     ],
  [ 0,      0,        0     ],
  [ 0,      0,        0     ],
]

7_11_H3_20_balls.vZome:

This matrix uses one vertex from each antipodal pair of a regular dodecahedron. The first four rows are one cube face of dodecahedron vertices; the remaining six rows are the three golden-rectangle pairs.

[
  [ 1,      1,        1     ],
  [ 1,      1,       -1     ],
  [ 1,     -1,        1     ],
  [ 1,     -1,       -1     ],
  [ phi,    0,        1/phi ],
  [ phi,    0,       -1/phi ],
  [ 1/phi,  phi,      0     ],
  [-1/phi,  phi,      0     ],
  [ 0,      1/phi,    phi   ],
  [ 0,     -1/phi,    phi   ],
]

7_11_C3i_14_balls.vZome:

Here the same matrix is shown after permuting source coordinates, flipping individual source-coordinate signs, and reflecting the 3D x coordinate. This puts the distinguished 3-fold-axis vertex first as (1,1,1), followed by three parallel triples of rows.

[
  [ 1,      1,        1     ],
  [ phi,    0,       -1/phi ],
  [ phi,    0,       -1/phi ],
  [ phi,    0,        1/phi ],
  [-1/phi,  phi,      0     ],
  [-1/phi,  phi,      0     ],
  [ 1/phi,  phi,      0     ],
  [ 0,     -1/phi,    phi   ],
  [ 0,     -1/phi,    phi   ],
  [ 0,      1/phi,    phi   ],
]

7_11_D3d_15_balls.vZome:

Here the matrix is shown after a dodecahedral rotation of the 3D target space, so the duplicated special vertex is (1,1,1). The next two triples show the 3-fold symmetry around that axis: first the -1 coordinate cycles, then the zero coordinate cycles.

[
  [ 1,      1,        1     ],
  [ 1,      1,        1     ],
  [-1,      1,        1     ],
  [ 1,     -1,        1     ],
  [ 1,      1,       -1     ],
  [ 0,     -1/phi,    phi   ],
  [ phi,    0,       -1/phi ],
  [-1/phi,  phi,      0     ],
  [ 0,      0,        0     ],
  [ 0,      0,        0     ],
]